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My Role
As Enklu's technical designer I was largely responsible for implementing feedback and bugfixes, creating new mechanics, and was involved directly in the creation of new projects to be launched in our various locations around the U.S., including San Francisco, Chicago, and Orlando.
Technical Designer and Level Designer
- Projects -
Featured in installations across the United States!
The Unreal Garden
A mystical journey throughout and inbetween the fabric of spacetime
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Level Design, testing, and implementing levels for locations across the US.
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Bugtesting and Bugfixing
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Creation of systems and mechanics such as:
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Translation system
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Player assistant
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Spellcasting
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the impossible zoo
A Quest to help all the fantastical creatures stuck in this impossible zoo
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Level Design, creation, and implementation
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Bugtesting and Bugfixing
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Creation of systems and mechanics such as:
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Physics based projectile system
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Quest system
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Integration of the Microsoft Mixed Reality Toolkit
Deck the holograms
A Fun holiday-themed series of minigames!
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Level Design, creation, and implementation
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Bugtesting and Bugfixing
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Creation of systems and mechanics such as:
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Snowball launching system
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Gallery-style shooting
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Debug mode for easier testing