top of page
Enklu.png
- Highlight Trailer -
My Role

As Enklu's technical designer I was largely responsible for implementing feedback and bugfixes, creating new mechanics, and was involved directly in the creation of new projects to be launched in our various locations around the U.S., including San Francisco, Chicago, and Orlando.

Technical Designer and Level Designer

- Projects -

Featured in installations across the United States!

The Unreal Garden

A mystical journey throughout and inbetween the fabric of spacetime

  • Level Design, testing, and implementing levels for locations across the US.

  • Bugtesting and Bugfixing

  • Creation of systems and mechanics such as:

    • Translation system

    • Player assistant

    • Spellcasting

the impossible zoo

A Quest to help all the fantastical creatures stuck in this impossible zoo

  • Level Design, creation, and implementation

  • Bugtesting and Bugfixing

  • Creation of systems and mechanics such as:

  • Physics based projectile system

  • Quest system

  • Integration of the Microsoft Mixed Reality Toolkit

Deck the holograms

A Fun holiday-themed series of minigames!

  • Level Design, creation, and implementation

  • Bugtesting and Bugfixing

  • Creation of systems and mechanics such as:

  • Snowball launching system

  • Gallery-style shooting

  • Debug mode for easier testing

- CEO Testimony -

"Juan's dedication to quality and excellence is unmatched. He willingly invested late hours to ensure mission critical launches and deliver exceptional project deliverables. His talent and commitment make him an ideal candidate for any team seeking excellence"

- Ray Kallmeyer

bottom of page