Recent Experience
Experience: Technical Designer, Enklu
Enklu is an AR experience development studio that handles and hosts its own first party AR game experiences in several major U.S. cities, in additional to doing work for third party clients. My duties are to design and create new experiences, laying out and developing the levels from pen and paper to code and asset implementation. The major first party projects I have been a part of include 'The Unreal Garden', 'The Impossible Zoo', and the holiday themed 'Deck the Holograms'.
Experience: Lead Designer (Internship), NASA Collaborative Project
This project is being made in collaboration with experts and engineers from NASA. The goal of the game is to educate and interest future STEM students in the science of astronautics. My responsibilities include managing my team of five (six including myself), creating and coding mechanics, bugfixing, mission design, and level design, as well as completing any jobs that my team cannot.
Experience: VR R&D Intern, Marin County Office of Education
I originally began this job as an intern the summer before my first year of college for the Marin County Office of Education in IT. I was hired for R&D after the internship expired, and I was tasked with looking into using V.R. (Specifically the Oculus Rift) and Unity to allow architecture students to physically enter CAD models from inside.
Education
Education: Game Design, Academy of Art
September 2017 - December 2021
I began studying in the Game Programming major, but despite my love of programming, after a year in it, I felt that I was missing the creative aspects of design fused with the programming I loved. Now I focus on scripting, level design, narrative design, and UI