

About Astrobee
Fly Astrobee around the ISS and prepare for the arrival of the newest crew to board the station. Repair circuits, listen for faulty wires and navigate the ISS without Astrobee’s camera utilizing the ISS remote cameras as your only means of sight.
Features
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Mission System
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Camera and Character Movement
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Soldering Mechanic
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Lighting & VFX
My role
Project Lead
As lead, I coordinated the design, art, and programming teams, acting as the main liaison with NASA staff. I pitched concepts, proposed mechanics, and ensured smooth collaboration across all disciplines.
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Systems Design
In my role as systems designer, I created the mission system, developed key mechanics, and oversaw production, culminating in the project’s presentation at GDC 2022.
Challenge
As we developed, it became clear that we were going to need a way for Astrobee to track his tasks, i.e. what needed to be done, a description of it, and in what order. No previous system existed that fit our needs.
It needed to be easy for anyone from our design team to make missions, regardless of their background.
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We needed to be able to be simple and complex, and have a tool that would work in multiple situations.
Solution
In response to the need, I developed the Mission System - a single instance object that organized missions. This tool allowed developers to arrange missions, name them, and describe them, with little effort. All a designer has to do is set a mission complete condition- such as entering a specific room or delivering a certain item, and drag and drop it in to the mission handler. That's it!
Each mission object is robust, but easy to use. It has plenty of options to allow freedom for the designer, but only three of them are necessary to ​make a mission, allowing the designer to acclimate from basic tasks, to more complex and intricate missions naturally.
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Trailer
