Game Design - Level & Systems Design - AR/VR Experiences
JUAN FERRER
Aiming to create exciting and memorable experiences centered around unique mechanics and highly engaging levels, excited to learn and adapt; eagerly looking forward to what comes next.

SUNSET ISLAND - COMING SOON
Play as Sam, a 23-year-old burnout and returning resident of Sunset Island. Solve puzzles, battle magical foes, and uncover the deep connections between the island's hidden underbelly and the mysterious world of the occult.
Projects

Astrobee
LEAD DESIGN - SYSTEM DESIGN
Done in collaboration with NASA, Astrobee is a mobile game project that aims to demonstrate the new and useful ASTROBEE robot being used on the ISS. It speaks to my ability to lead a team of artists and designers, as well as my ability to work simultaneously on the systems design.

AUGMENTED REALITY
TECHNICAL DESIGN - LEVEL DESIGN
Working in the Enklu's cloud editor, I designed mechanics and levels in various augmented reality projects for them. This work included mapping and laying out levels in the physical space for locations across the US, as well as making and documenting new tools and systems.

