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Juan Ferrer - Game Design

-Featured Roles-

Technical Designer, Enklu

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Acted as Technical and Level Designer for several acclaimed AR projects featured in Orlando, Chicago, and San Francisco

Lead Designer, Astrobee Project

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Acted as Lead Designer for the Astrobee collaboration project between the Academy of Art and N.A.S.A. 

-Level Design-

Skyview Cave 

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Take on the role of a normal wood elf in Skyrim, as you work your way through a hidden cave trying to find your mother...

Reaper's Peak

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Unreal Tournament never did have enough bones. A UT fast paced level designed for the fast paced nature of the game.

Rush

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Robot assailants are launching an attack on your home town, and you're newly minted peace officer- show 'em what you've got!

Seekers

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Play through a lost island temple, where you need to hide from fearsome guardians and find the treasure hidden at the end!

-Systems Design-

Drawing Walls

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This mechanic centers around "drawing" walls on various surface to solve puzzles in a variety of different ways.

Telekinesis

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We've all had that dream - use your intellect to solve various puzzles as you control objects . . . with your MIND

-Upcoming work-

Sunset island tech demo

Coming soon: Play as Sam, a 23 year old burnout and returning resident of Sunset Island, as he solves puzzles, combats magical enemies, and explores the long interwoven connection between the otherworldly occult and the Island's hidden underbelly....

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Coming Soon ... !
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