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Game Design - Level & Systems Design - AR/VR Experiences

JUAN FERRER

Aiming to create exciting and memorable experiences centered around unique mechanics and highly engaging levels, excited to learn and adapt; eagerly looking forward to what comes next.

SUNSET ISLAND - COMING SOON

Play as Sam, a 23-year-old burnout and returning resident of Sunset Island. Solve puzzles, battle magical foes, and uncover the deep connections between the island's hidden underbelly and the mysterious world of the occult.

Projects

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Astrobee

LEAD DESIGN - SYSTEM DESIGN

Done in collaboration with NASA, Astrobee is a mobile game project that aims to demonstrate the new and useful ASTROBEE robot being used on the ISS. It speaks to my ability to lead a team of artists and designers, as well as my ability to work simultaneously on the systems design.

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AUGMENTED REALITY

TECHNICAL DESIGN - LEVEL DESIGN

Working in the Enklu's cloud editor, I designed mechanics and levels in various augmented reality projects for them. This work included mapping and laying out levels in the physical space for locations across the US, as well as making and documenting new tools and systems.

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Skyview Cave

LEVEL DESIGN

 Skyview cave is a level I created in response to a prompt, in order to learn and grow. It involved creating a brand new level to be set in Skyrim, but set from the perspective of a young wood elf, looking for his mother and sister.

Magic walls

SYSTEMS DESIGN

As one of my final systems projects in university, the magic wall is a tool to create new and interesting puzzles around a flexible mechanic, by "drawing" walls around you to create platforms, cut waterways, and more!

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